| 1 |
_snd_mixahead 0.100 |
client |
audio |
sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards |
| 2 |
_vid_default_mode 0 |
client |
video |
sets default video mode (screen resolution) |
| 3 |
_vid_default_mode_win 3 |
client |
video |
sets default windowed video mode (screen resolutoin) |
| 4 |
_vid_wait_override 0 |
client |
video |
sets video wait override |
| 5 |
_windowed_mouse 0 |
client |
player |
enables mouse in windowed mode |
| 6 |
+attack |
client |
player |
primary fire |
| 7 |
+attack2 |
client |
player |
secondary fire - *see special |
| 8 |
+back |
client |
player |
move backwards |
| 9 |
+camdistance |
client |
chase cam |
moves chase cam perspective away from player - *works only if thirdperson is activated |
| 10 |
+camin |
client |
chase cam |
moves chase cam forward - *works only if thirdperson is activated |
| 11 |
+cammousemove |
client |
chase cam |
moves chase with mouse - *works only if thirdperson is activated |
| 12 |
+camout |
client |
chase cam |
moves chase cam backward - *works only if thirdperson is activated |
| 13 |
+campitchdown |
client |
chase cam |
decreases chase cam pitch to look down - *works only if thirdperson is activated |
| 14 |
+campitchup |
client |
chase cam |
increases chase cam pitch to look up - *works only if thirdperson is activated |
| 15 |
+camyawleft |
client |
chase cam |
tilts chase cam left - *works only if thirdperson is activated |
| 16 |
+camyawright |
client |
chase cam |
tilts chase cam right - *works only if thirdperson is activated |
| 17 |
+det20 |
client |
player |
sets detpack with 20 second timer - *demo class only |
| 18 |
+det5 |
client |
player |
sets detpack with 5 second timer - *demo class only |
| 19 |
+det50 |
client |
player |
sets detpack with 50 second timer - *demo class only |
| 20 |
+duck |
client |
player |
crouches |
| 21 |
+forward |
client |
player |
moves forward |
| 22 |
+ip xxx.xxx.xxx.xxx |
|
|
sets ip address |
| 23 |
+jlook |
client |
joystick |
enables joystick to look around |
| 24 |
+jump |
client |
player |
jumps |
| 25 |
+klook |
client |
player |
enables the keyboard to look around |
| 26 |
+left |
client |
player |
strafes left |
| 27 |
+lookdown |
client |
player |
looks down |
| 28 |
+lookup |
client |
player |
looks up |
| 29 |
+mlook |
client |
mouse |
enables mouse to look around |
| 30 |
+movedown |
client |
player |
moves player down - *climbing down a ladder, swimming down |